| Melee Gear Recommendations
| Mage Gear Recommendations
|
| Melee Food Recommendations
| Mage Food Recommendations
|
| Level 20 West Sarutabaruta Garrison Guide |
|
|
|
| Written by pogle | |
| Sunday, 20 May 2007 | |
|
Participation RequirementsIn order to participate in the Windurst garrison at the oupost in West Sarutabaruta, you must have gear for the job you choose, no higher than level 20 as everyone will be capped to lvl 20 once the event begins. You should be prepared to stay for awhile, as we tend to do multiple runs to get lots of drops and thus earn everyone plenty of gil. Also, if you are a citizen of Windurst, its requested that you try to obtain a 7-knotted quipus prior to the garrison event. The quipus is dropped by Yagudo Votaries in Giddeus, basically the same area as the chest keys for Kazham can be found. It's a Rare/Ex item that citizens of Windurst can trade to start the garrison event. Without quipus there is no garrison, and we tend to try and assign some perks to those who use their quipus for a round. It's in your best interest thus to try and bring one if you want to participate, and it shows us you're serious about the event too, which always helps. RewardsRewards from each round include garrison gear, Dragon Chronicles (200-1000xp at random upon use), and of course everyone gets gil for each completion (up to 2000 gil per run). Auction House prices for the garrison gear range from 20,000-150,000 gil. Also dropped from the mobs during battles are mannequin legs and mannequin feet, which can be bazaared for roughly 35,000 gil, or used for the Mannequin quest. A list of prizes received during previous garrisons:
The number of garrison pieces, Dragon Chronicles, and the amount of gil received depends directly on the number of NPCs kept alive. There are either 6, 12, or 18 NPCs depending on whether you have a 1, 2, or 3 group alliance. Our general technique for rewards is to sell all the garrison items, and the mannequin parts, and split the resulting amount among all the participants in a fair manner. More on this is listed below. Most of the regular participants are from Windurst, so we tend to gravitate there for our runs. Anyone can participate in a garrison irregardless of nationality, but only citizens of the country that controls the outpost may initiate a garrison mission. Bastok garrisons are potentially much more dangerous than Windurst as well, given the nastiness of Ore Toss and its capability of killing characters in one hit; thus we do avoid Bastok Garrisons when possible. We've gotten the Windurst fight down to a fine science now. LottingLotting for garrisons is simple. During battle, no one lots. Mannequin parts that are dropped go at random as the system decides it. There are more important things to do during a fight than worry about everyone lotting. After the final wave is won, there are a few simple procedures to follow. First of all, everyone needs to shut up. Let the coordinators speak and don't spam the party chat with messages, so that we can efficiently get the treasure allocated. The coordinator for the evening (usually myself) will take all of the garrison gear that was dropped, thus everyone should pass on those as directed. Anyone not passing or lotting as directed by the coordinator will be booted from the group; it's nothing personal, we'll let you back in again, but it slows down the lotting process and eats up time that would be better spent doing another garrison. Failure to follow instructions on multiple occasions will result in you not being invited back for future garrisons. No lotting is to occur on any mannequin parts that are left at the end of the round, as well. Never lot on mannequin parts. Its that simple. They are to go out at random. If you do not wish to be responsible for bazaaring a mannequin part, a Linkshell member will be happy to do it in your stead. Just say so and we'll arrange for you to trade it to someone. Unauthorized lotting on all items has screwed stuff up in the past, so again, anyone not listening to the coordinator and lotting randomly will be kicked from the alliance for that lot round. Its a very simple process, but some people tend to not pay attention and thus annoy everyone else, so I cannot stress enough to simply pay attention and lot/pass as instructed. Dragon Chronicles are to be lotted upon by anyone who has died during a garrison event that evening. Each death gives you eligibility for lotting upon a Chronicle. Bear in mind these are Rare/Ex, so you have to use any you have before you can receive another. If no one died at all, or all those who died have already gotten their Chronicles, the coordinator will state that the pages are available for general lotting. Once again, anyone lotting on the Chronicles who is not eligible to do so will be dropped from the group. We seldom have deaths, and when we do the Dragon Chronicles typically give enough experience back to offset any death losses. RulesBasic rules of a garrison: An alliance of 2 or 3 complete groups is needed. We will fight with 12 or 18 people, or we won't be fighting. If we can't get at least 12 to show up, the garrison will be postponed, as trying it with only 6 people is difficult. There are 4 waves of attackers, consisting of various yagudo types, and an NM (job is NIN) in the final wave. There is a group of NPCs that aid us in fighting, and our job is to keep them alive. The more NPCs alive at the end, the greater the rewards will be. The number of yagudo and NPCs present depends upon the number of groups participating. There are 6 NPCs added per group participating, so 6, 12, or 18 NPCs total. Enemy listing: Each group in the alliance will have a leader, and members of that group are expected to gather to that leader to receive buffs before the fight starts. Participants holding a quipus will /random when so told by the coordinator, and the highest roll turns in their quipus to the W.W. at the outpost. Everyone's level will be capped to 20, and the NPCs will appear. Shortly thereafter, the first of 4 waves of Yagudo will arrive. Everyone is to stand between the outpost and the path that runs in front of it. Follow instructions from the coordinator and you'll do fine. Anyone who is direct damage should have WAR as a main or subjob, so you can Provoke a Yagudo off the NPCs and onto you. White and Red mages should focus on healing the NPCs, and your group members when needed; also Silence and Paralyze are excellent when applied to the Yagudo as appropriate, especially in later rounds when the number of enemies is much greater. Black mages will focus on nukes and occasional emergency healing. If there are enough BLMs participating (3 or more) we usually all spam -ga spells on groups of Yagudo. This is dangerous, but also results in killing them very quickly in most cases. Otherwise, BLMs can use the /assist command with a melee of their choice to help take down each enemy faster with less risk to themselves. Between waves there is normally a 20 second wait or so. However, we extend our rest time with a process known as kiting; at the start of each wave, the designated kite provokes a Yagudo and runs away. Typically a WAR/BST is the kite; he runs all over the map, using Charm to bind the Yagudo in place and generally keep it away from the battle. When we've killed the rest, we heal all the NPCs and restore mana, and then he brings the final Yagudo back, thus greatly increasing our chances of success. Two WAR/BSTs can kite 3 or 4 yagudo sometimes, which can make the third round go much easier by reducing the number of attackers present in the fight. A NIN/WAR can also serve in this capacity using Utsusemi, but its a bit riskier than the WAR/BST method. Pay attention to the coordinator and the person who is kite, as its important to heal the NPCs and rest quickly; the kite can't last forever, and the garrisons also have a time limit that can expire. Thus *anyone* with healing spells should help to heal the NPCs to full, so the mages can rest sooner and regain MP. The final wave is the largest, with multiple groups of Yagudo coming in, 10-20s between groups. The final Yagudo to appear is the boss, so to speak; he's the biggest threat to the garrison, as he is capable of wiping out half the candidates in a heartbeat with his Mijin Gakure move. Typically there will be an assigned PLD from the LS who will wait for him to spawn; the PLD will tank the boss, and generally at least 3 DD, a WHM, and a BLM should be there to suport him. The boss almost always gets to use Mijin Gakure, but its damage is dependent on the number of HP it has left. Thus, once the boss gets down to about half life, everyone should cut loose with their most powerful nukes, weaponskills, and job abilities. You'll probably take some damage when he blows up, but if his life is reduced sufficiently it won't be a fatal attack to you or the candidate NPCs. Afterwards its just cleanup of the remaining Yagudos, but if the boss kills several group members with his suicide things can still go wrong; thus it is crucial to focus fire on the Yagudo Condottiere and make him very dead, very fast. Fights should be accomplished without the use of any 2 hour abilities, as we intend to do multiple waves (3 to 6 usually, depending on how many people have quipus to turn in). Two hours can be used in case of emergency, but generally its best to not rely on them at all. If we have more than 12 people and less than 18, we will rotate people out of the alliance and rotate others in. We usually ask for volunteers to sit out, but in the end the coordinator will request someone to sit out if needed, based on the jobs waiting to participate. Its nothing personal, we just want everyone to get in on a round or two at the minimum. DisclaimerIt is quite possible to die during these. Multiple times, even. Usually the Dragon Chronicles make up for any errant deaths. Sometimes they don't. If you get upset over deaths, my advice is to not participate. Its annoying when people start whining and complaining about dying in these events, as its just a game, and death is to be expected in most events you'll participate in. The goal is to limit the deaths whenever possible. Also, if you don't listen to the coordinator and follow the rules, you run the risk of not being invited back. If you whine and complain constantly, you'll also not be invited back. If I'm present I'll usually be keeping track of problematic members...most likely on a 3 strike system. Three strikes and you're out of the event for the evening. Get kicked out of more than one event and you'll go on a permanent blacklist, to not be allowed back at all. Its rare that someone that annoying/dense comes along, but we're prepared to boot them and carry on. I'll say it one more time: Its only a game; deaths and bad luck will happen. Do not whine and complain constantly and loudly, or we will grow tired of you very quickly. The goal is to have fun, remember? If you're participating in a LS event, theres a decent chance your name could appear in a screenshot we take that might possibly be posted online. Please let me know if you see your name in any of our photos and wish it removed, and I will do so immediately. |
|
| Last Updated ( Sunday, 20 May 2007 ) |



